Saturday, January 21, 2006

 

Crown of Zahur - Artifact

For basic encounter information see:
http://www.visionofsages.net/toa/artifacts/zahur.html

The first thing to do when you get to the encounter is set a groundtarget directly in the middle of the four mobs. It's not easy to do this alone so set your groundtarget with your SM and then place your bot where he has a view of the four mobs at a 90-degree different view from your SM. Then do a /groundassist . If the groundtarget appears centered from your SM's view and your Shaman's view, you can be pretty certain it's right. Now set up about 1000 units off to one side (where you can see the closes mob's name) and buff up (including resists).

When you're ready to begin, disband (so all 4 mobs go after the same target) and drop a Crystal Titan at your groundtarget. If you've placed it correctly, all 4 mobs should attack it. Buff it with str, str/con, and AF if you have the concentration left.

The first minion to kill is Danthena, a caster. Send your pet in to fight her and put up your damage shield. She will drop quickly, but you want her to be away from the rock when she dies so you have time to kill her energy. So drop her to about 10-20% then put your pet on Passive to allow her to run off. Since she's nearly dead she won't be able to outrun you. Just let her get about 1500 units from the rock then kill her and then her energy. You'll likely have to help nuke the energy in order to kill it with your pet before it gets back to the rock. Then head back over by your bot and power up again.

Pull Boekide, the tank, and Gohron, the healer with separate regular pulls to your power font, then kill their essences before they get back to the rock. Both are pretty weak compared to your pet.

Now take a break and rest in your power font. Zahur with either kill your Crystal Titan or it will time out and die on it's own, but Zahur won't aggro you when this happens.

Just let your ML9 ability run out and come back up again. Zahur will sit peacefully and alone on his rock for about 20 minutes before his minions respawn so you have time for ML9 to come back up.

Once you are ready and rebuffed, leave your bot in the power font with your pet targetted and go off a bit and send your pet in to kill Zahur. He will melee and cast AE DDs on your pet, but only the spells will hurt your pet for any real damage. Just keep your focus sheild up and Zahur will drop pretty quickly. Zahur has a few tricks though. He will occassionally send a little floating blue bolt out to your SM or shaman where it will explode doing AE damage. It hurts but you can heal it up with friggs and small heals easily (big heals might draw Zahur's aggro). He also teleports around a few times during the fight and sometimes leaves a clone behind to AE stun. Your pet will stay on the real Zahur, though. Just keep your pet healed but don't go overboard to avoid peeling aggro. Be careful to avoid being too far to heal when Zahur ports, and if he ports on top of you, get away from him to avoid the AE DDs.

Once Zahur gets to about 20%, he'll go to his rock and launch his special attack. Any energy you didn't kill will launch from the rock and hunt down members of the class it represents (melee, seer, caster). If it's just you and your bot, you don't have to worry about the tank energy, but the seer or caster energy could do some serious damage. So kill those energies when you have the chance! If you killed all the energies, the special attack will fail.

I've seen some people say they just ignore the minions and leave them attacking the Crystal Titan and then just kill Zahur. If you do this and Zahur uses his special attack, the other 3 minions will die and you get nailed pretty hard. I prefer to not have to deal with that.

Zahur always drops a cold legendary component, but usually only drops ROG axes to go with it. However, he will sometimes drop some highly coveted items including a necklace and a ring.

Friday, June 17, 2005

 

Foppish Sleeves - Artifact

For basic info on this encounter, see:
http://www.visionofsages.net/toa/artifacts/fop.html

This one is a lot of work. If you're lucky, you can simply buy the Kibisis (looks like a bag) and Kerubis' Scythe off of CMs. If you're not so lucky, ask around or you'll have to farm them. The Kibisis drops off of taurs and maybe siam-hes in Volcanus. Farming taurs with a ML9 pet is pretty easy really and could be quite profitable - I got a Regarding Shades 3/3 while looking for a Kibisis. Kerubis' Scythe drops fairly rarely from all manners of tritons.

Next you need to kill one of the 3 named gorgons in the little ruins SW of Aerus Haven. I prefer Kasora (~10k, 17k Green Glades) because the other 2 may root or mez you. Once you kill one of the named gorgons, if you have the scythe and bag in your inventory, you'll automatically chop the head off the gorgon and put it in the bag. Have a speed class or horses because you'll need to get to Bergopes before the head rots. As the head rots, it will spawn red snakes behind it so keep moving!

Bergopes is way out at 52k, 9k in Arbor Glen. The route I take is pretty much straight north from the gorgon ruins, past the gorgon maiden camp, then NW til I'm passing Aerus Haven on the left - dodge the centaur messengers that may be in the woods there. Then I skirt along the north end of the Green Glades and Arbor Glen zones until I get to Bergopes' hill.

Bergopes is a tall cyclops at the top of a tall slanted spire of ruins. If you attack him without using the gorgon head, you can't get him below 50% because of his heal field. To deactivate the heal field for 15 minutes, you must use the gorgon head while standing between the two walls about halfway up the spire. Park your bot there in a power font - he can heal at will from there as Bergopes doesn't move and doesn't use ranged attacks. Have your bot target your pet at all times.

Run up to right next to Bergopes and put your pet on Stay, pop ML9, and send the pet after Bergopes. You must be within about 700 radius of Bergopes in order to attack him with the pet and with your focus shield. Put up your realm-castable damage shield and then your focus shield. During the fight, Bergopes will AE stun those around him, though it's hard to notice when you get hit with it. Pay attention to your buff bar at the top of the screen for when it happens, then just keep putting your shields back up as you can.

Also during the fight, Bergopes will pick you up and throw you in random directions, but not very far. When you land, you'll only have 1 hit point left. This will happen about 6-8 times during the fight. When it does, spam group heal on your bot to get back up to speed quickly. Run back up the spire and get in range of Bergopes again and recast your shields. Since your pet was on Stay, Bergopes will be hitting him the whole time you're running back, so keep your realm-castable damage shield up as much as possible so you're doing at least a little damage while you are out of commission. Heal the SM up to full with the bot so when you get thrown again you won't die.

There is some kind of code in play with Bergopes so that he throws more when more people are attacking him. So you may want to play around with other people attacking him, especially if they can't otherwise contribute. You'll probably want them to get out of Bergopes' range when you get thrown so the pet retains aggro.

If you brought anyone with you, put them to work if you can. A healer type can run to wherever you were thrown and heal you to get you back up the spire faster. A speed class can help you move faster. Other classes have some kind of RA or artifact that can heal you. Also, if you can, keep the single-target friggs on your SM while you're not healing, that will get you back up quicker as well.

Bergopes has a lot of hits but he doesn't hit particularly hard. Just keep at it. He'll likely live through the first ML9 pet, so don't panic. Just keep your shields up and get back in action quickly when you get thrown. When ML9 comes back up, pop it again. You'll get a one minute warning when Bergopes' heal field is coming back up. The fight will also probably outlast your power font so recast it when you get a chance.

Bergopes drops the artifact, a spirit legendary component, some Lightning-Etched armor, and ROG shields.

Monday, June 06, 2005

 

Eirene's Hauberk - Artifact

For basic info on this encounter, see:
http://www.visionofsages.net/toa/artifacts/eirene.html

The good news: Linos is pretty lightweight vs a buffed ML9 pet + focus shield. He does block a lot, so the focus shield comes in handy to actually damage him.

The bad news: You may spend all day collecting the five idols of Sobek and tracking down Linos only to get some ROG item.

Saturday, June 04, 2005

 

Guard of Valor - Artifact

For basic info on this encounter see:
http://www.visionofsages.net/toa/artifacts/gift.html

This is the first encounter I'm writing about that I can't do on my own - though if you have the right 3rd person, you can do it with just you, your bot, and a kiter.

I can only recommend doing this encounter at the nighttime location as the daytime location is fraught with peril from random wandering aggro. Set up a power font near, but not in the treeline. Pull as many of the patrollers, arcanists, etc as you can and kill them.

Now ungroup a puller, preferably a shaman with end5 or a RM or skald. Have the puller run in and hit one of Danos' friends with a spell and then run out of the trees and near you but not near enough to get a tick from the power font. When he runs by you, either send your pet in after Danos or hit him with a debuff to get him running at you and put the pet on him. Danos will give up the chase pretty quick so be ready to grab him before he turns back to his camp. If the kiter does his job well, killing Danos with a ML9 pet + focus shield is pretty easy - I did it with less than a full power bar - takes just 2-3 minutes.

The key is the kiter. He must run down past the Braggart's bow encounter. This person's job is to watch behind him and when the mobs stop chasing to turn back and hit them again. Keep them running after him and not turning back until Danos is dead. If you have more people, have them stay with the SM and grab anything that the kiter can't keep chasing him - have them kite off anything that returns.

Danos drops some fairly nice armor and weapons, the artifact, and a spirit legendary component.

 

Cloudsong - Artifact

For basic info on this encounter see:
http://www.visionofsages.net/toa/artifacts/cloudsong.html

This one is pretty much a straight-up focus kill. The hard part is finding Eremai up. Wait until he gets clear of the trees but before he gets to the fallen island so you don't get any of his fellow centaurs. Give him the music box then beat him down with ML9 pet + focus shield. Even his PBAE didn't hit the pet very hard.

He drops a lot of ROG cloth items that you may find some useful Summon SM gear in. The artifact is not a guaranteed drop though it seems less rare than it once was.

Monday, May 30, 2005

 

Cyclops' Eye Shield - Artifact

For basic information on this encounter see:
http://www.visionofsages.net/toa/artifacts/cyclops.html

The few times I had previously done this encounter, I had only done the easy method - killing the neutral cyclops to deactivate the statues and then killing Kertom. A ML9 pet makes doing it that way trivial. I didn't even know about the Kleps/Klops method until Bloodfang on my server sent me a walkthrough for it. Thanks!

Start on the corner of the ramp leading up to Kertom. Pop ML9 pet and move up with the SM on the left side of the ramp in order to activate the statues. If you stay to the left side and put the pet on the left statue, the right one usually aggros the pet as it goes for the left one. Once the left statue is on the pet, send the pet after the right one. At this point, you'll get 3 more red statues on the pet, but they don't hit hard enought to make trouble. Once they are down, put the pet on Go To Target to collect the last 3 red statues (Kertom won't aggro).

Now disband the bot and put the pet on Kertom. Take him down to under 5% (the lower the better) and then release the pet and suicide the SM on Kertom. A cyclops agnomon will run up the ramp and attack Kertom. If he beats Kertom, he will take the Cyclops' Eye Shield and run off. Rez the SM and start down the ramp and you'll be teleported to the ground. Head due south and you'll see the cyclops running to a hill. When he gets there Kleps/Klops will spawn.

Set up with a power font nearby and pull each of them in turn. One of them will have the shield. Both drop some decent loot - certainly better than the ROG staves you'd get off of Kertom.

Some notes about being on Kertom's platform. If any of the statues respawn before the SM dies, the cyclops won't come up and attack Kertom. You'll need to set up on the ramp and start over. If Kertom wins the fight with the cyclops, you'll have to wait for that cyclops to respawn or just kill Kertom.

Friday, May 20, 2005

 

Crocodile's Tooth Dagger - Artifact

For basic info on this encounter see:
http://www.visionofsages.net/toa/artifacts/croctooth.html

From my previous dealings with Itet I thought this encounter would be tougher, but it really wasn't. Once I found Itet I set up a power font in a nearby area that was free of aggro. I first tried pulling Itet with a debuff, but even the ML9 pet sometimes didn't make contact before I died. So I sent my pet in to get him. Even with a couple sobekite adds, the pet stayed up fairly easily and Itet died before I went through an entire power bar. You probably want to start out with small heals, but later in the fight you can use the bigger heals.

The only thing to worry about are the crocodile minions Itet spawns through the fight. I haven't yet had more than 4 or 5. They spawn near Itet and aggro on what is closest. If you stand at a good distance away from the fight with the SM and bot, the pet should always be the one that gets the aggro. If you happen to get aggro, the pet can easily pull it off of you. I set up a Prescience Node nearby before the fight so that I'd have something to send the pet to if I got aggro and wanted to push the fight away from the power font, but I ended up not needing it this time.

I cleared the crocodile minion adds that were left over from someone's previous failure, but I don't know if that's strictly necessary. Probably not a bad idea anyhow.

One last thing to mention: once Itet turns into a djinn during the fight, you occassionally get spam about a PBAE that is supposed to happen. However, I have yet to see it actually happen. The pet got stunned a couple times, but Itet stayed on him, so that wasn't a problem.

Itet drops the artifact, a matter legendary component, and a few high-quality ROG weapons of various worth.

Thursday, May 19, 2005

 

Belt of Sun/Moon - Artifact

For basic info on this encounter see:
http://www.visionofsages.net/toa/artifacts/sun.html
and
http://www.visionofsages.net/toa/artifacts/moon.html

Don't even bother setting up a power font. Just roam around the island out of range of the archers in the center and pull all the lights until you kill them all and get the key.

At this point I set up a Prescience Node near the archers and sent my pet to it and followed him in to grab the belt (you pick it up like loot). Then I realized the archers were only doing about 15-30 damage a shot to my pet so I let him loose. With the focus damage shield up and a few heals, he pretty easily wiped the lot of them.

 

Traldor's Oracle - Artifact

For basic info on this encounter see:
http://www.visionofsages.net/toa/artifacts/traldor.html

See the link above for the easy way to get the traldoran mercenaries to bash down the door to Traldor's Temple. Once inside, clean up the oj/red mobs on the sides and then wipe out Traldor himself. Only challenge at all in this encounter is the adds coming for you or your bot when you attack Traldor, but the ML9 pet easily pulled them off well before I was in jeopardy.

 

Traitor's Dagger - Artifact

For basic info on this encounter see:
http://www.visionofsages.net/toa/artifacts/traitor.html

As you might expect from a red mob, Sadri the Traitor is hardly a match for a ML9 pet once you find him. In fact, I didn't even bother popping the ML9 ability. Super easy.

Wednesday, May 18, 2005

 

A Note About Responsible Farming...

Far too often I hear someone say something like:

"Shades of Mist, Malice, Battler, and Mad Scalars are down on all 3 servers. Someone must be farming."

While ML9 pets are great fun and equally great for accumulating cash, please be kind to your realmmates when you farm. Farming encounters just because you can is selfish. At least send out a call to your realm asking if anyone needs credit.

If being called "selfish" isn't enough to stop you, consider that Mythic has punished people in the past for overuse of powerful abilities. Majestic Will was a very powerful farming tool until someone decided to farm the dragon repeatedly with a small group of MW casters. Mythic soon after remove MW from the game completely.

Respect your power, don't abuse it.

Thanks!

Monday, May 02, 2005

 

Ring of Dances - Artifact

For basic info on this encounter see:
http://www.visionofsages.net/toa/artifacts/ring.html

Approach Desmona's Island from the Aerus Haven (east) side and come on shore at 32256, 48228 Notos. If any invisible harpies attack you, your pet should aggro them if he's on Defense. Stop where you are and let him tank it down before you move on. Once you're in the spot, type /dig with both your SM and Shaman until you uncover a Revelation Token. Pick it up and you should now be able to see the harpies on the island.

Head over to 25469, 42889 killing any harpies you need to along the way. Once you're in the right spot, if you /dig it you'll either start digging or it will say "You can't do that right now". If you get the message, you'll have to come back later. If you start digging, the encounter is up. Get a power font up.

You may have to /dig several times before the Harpy of the Dance spawns. When it spawns it aggros on the person doing the digging, so only dig with your SM. When it spawns, your pet should aggro on it and you'll need to chain heal with your shaman. Pop your ML9 ability and let the pet kill it while the SM "tanks". It took a few minutes and I actually got pretty low on power on my shaman and had to use a power heal pot, but only one. Heal all you want, your bot won't get aggro.

No special drops from this other than the artifact.

Note: The first time I dug up the harpy I wasn't fast enough with the heals and died, but the shaman didn't get aggro even though he was standing in melee range. The harpy stuck around for about 30 seconds after that. So I think you could rez the SM and quickly pop your ML9 pet and send it in and use focus shield to kill it. Just get some quick Con buffs on the pet. I'm just not gonna spend another hour digging to find out if that works. ;)

 

Tablet of Atlantis - Artifact


For basic info on this encounter see:
http://www.visionofsages.net/toa/artifacts/atlantistablet.html

Go to 43794, 58839 Meso and drop a ground target with your Shaman. This is where you are going to heal from later and you want to get back to this spot quickly. From here you can heal inside the temple without getting guard aggro. Make sure you are ungrouped.

Cast a pet and buff it up. Put it on Passive and use Go Target to send it at one of the guards. While the guards are pounding on it, run inside the temple and swim up to the roof above the chests, avoiding any leftover mobs if they're there. If the pet does no damage to the guards, they won't come after you once the pet is dead.

Drop a power font. If there are any leftover Guardians of Atlantis, you can kill them, but if you open the right chest, they will despawn, so I just leave them up. If any are there, you'll need to summon a pet and send it in to run interference for you as you open the chests. Now send in the SM to open a chest. If it's the wrong one, you'll die to a big blast and a triton agaeus will pop. Rez quickly and immediately send the SM back down to be killed by the agaeus, who will then disappear. Repeat this until you find the chest with the Guardian of Atlantis in it and die to it too.

Now you're working against the clock - the Guardian of Atlantis is going to despawn in a few minutes and you'll have to do the chests all over again. So get the SM up fast and put up a spirit fighter pet. Only buff the pet - buffing the SM is just a waste of time. Now go down to 43629, 60503 making sure to stay safely between the Guardian and the guards at the door. Put a groundtarget between the guards and drop a Battlewarder. The guards will aggro on it giving your bot time to get out. Put him on the groundtarget you laid earlier for him and drop a power font.

Target the Guardian and use Passive and Go Target to send the pet to it. As soon as the Guardian aggros, put the pet on Passive and Here. You want the pet standing right where you're standing but not hitting the Guardian. Put up your focus damage shield if you haven't yet. Now it's just a straight focus kill.

The Guardian hits pretty hard, but pretty slow, so you can keep up with healing with no power problems. Heal to your heart's content - the shaman is safe outside the temple. I've only had one split when the pet was on Passive in the 3 times I've done the encounter. If you're standing at the location above, the splits will stay in the center of the room and not aggro the pet - they'll just stand there healing themselves but not the Guardian. The Guardian goes down in about 5 minutes. The only time the focus shield didn't work on her was when she said she was weak to body. During that period, the shield did no damage - so when you see that message, feel free to sit down to conserve power. During the fight she also said she was weak to slashing, thrusting, crushing, matter, cold, energy, and heat and the shield still worked fine.

If you got any splits, it's kind to clean them up before leaving since they don't despawn on their own for the next person.

The Tablet is not a guaranteed drop.

Saturday, April 30, 2005

 

Tartaros' Gift - Artifact

7/4/2005 note: This encounter appears to have been stealth fixed/nerfed in 1.76. Now salamanders spawn too fast to duo this with a bot.
=====
For basic info on this encounter see:
http://www.visionofsages.net/toa/artifacts/tart.html

I'd gotten pretty frustrated with this encounter (mostly because there's way too much misleading folklore about this encounter floating around out there) but Niiitro-Bedevere of ExploiT showed me a workable strategy, so thanks to him! :)

1) Set up your bot in a power font about 2500 units from the edge of the platform. I set up to the SW of the platform, but I don't think it matters which direction you approach from as long as it's free from random aggro. Do all your buffs (heat/cold resists especially) and UNGROUP. You must be SOLO when you attack or you'll get excess summoned salamanders.

2) Clear out any nearby uraeuses or siam-he if there are any. Nothing like getting Akil to 10% then getting random aggro on your bot.

3) Stand about 1500 units from the platform. Use /groundset with various numbers to find out how far it is to the edge of the platform (your groundtarget will disappear when it moves under the platform). Subtract 750 from that number and do a final /groundset with the result. That groundtarget marks the edge of the circle around the platform inside which you must be to attack Akil.

4) Make sure the sacrificial escorts that occasionally use the portal aren't nearby. Then, once Akil wanders around the platform and is at the point nearest you, put your individual damage shield on your pet, pop ML9, and run towards Akil spamming your pet Attack button. Once you get the message that the pet is successfully on it's way to attacking Akil, stop and walk backwards to just inside your groundtarget. Akil will instanuke you a couple times but should stop when your pet hits him or when he tries to hit the pet and hits the damage shield. Line yourself up so that your pet is between you and the platform so that any salamanders that are summoned will attack him instead of you. Now put up your focus damage shield. Don't step outside your groundtarget or you pet will stop attacking Akil. Cast a frigg from your Shaman on your SM to heal any damage done. If you get any salamander aggro, put the pet on it for a second to draw aggro to the pet then refocus on Akil.

Addendum: I just did Tartaros' Gift again and didn't get a single salamander this time. Some of the portal priests were out of position for some reason, so maybe that had something to do with it. There also weren't any lingering salamaders sitting around from a previous failure, so maybe that had something to do with it too.

5) Akil hits your pet very weakly and won't stay up for more than a minute or so. The summoned salamanders don't hit hard either, but once they start bunching up, that little damage can add up. Wait until your pet is at about 30% health to start healing and then only use small heals. Try not to heal until a new salamander gets a couple shots from the damage shield to avoid bot aggro.

6) Once Akil gets down to about 10% health, you'll start really seeing some salamanders get summoned. Fortunately, your pet and damage shield will go through 10% very quickly. Once Akil goes down, run in and grab the loot very quickly because the salamanders don't despawn. Then get the hell outta Dodge! :)

Note: /groundset is a command to set your ground target to X units in front of you. For example, typing /groundset 1500 will set a ground target 1500 units in front of you.

Friday, April 29, 2005

 

Eerie Darkness Lighting Stone - Artifact

For basic info on this encounter see:
http://www.visionofsages.net/toa/artifacts/eerie.html

Looks like they've changed this encounter so that you can't draw Rougart to the mouth of the cave any more, so you can't stand outside the cave and heal from there any more. But if you wait until Rougart scares his little friends off, your ML9 pet will whack him down before they get back and will barely need a heal. Damage shields (like any spells) won't work, but melee damage alone is more than sufficient. If you do get yellow croc aggro, just put the pet on them. He'll smack them down quick then turn back to Rougart. One of the easier encounters out there.

Rougart doesn't always drop the artifact, but he has some decent named cloth drops (I've seen the sleeves and vest thus far).

Wednesday, April 27, 2005

 

Dream Sphere - Artifact

For basic info on this encounter see:
http://www.visionofsages.net/toa/artifacts/dream.html

Put your pet on Passive before you get near this encounter. Once a burning lengui gets near you and your clothes burn, he'll run after one. Put up your resists too to minimize the damage from the burns.

Try to find a spot relatively free of the lengui and send your pet in to attack the dream bound daos one a time. With ML9 pet and FDS up, they go down in 15 seconds each. Don't try to pull them or they'll nuke you down quick. And once your pet is on one, don't try to pull him off or he'll get nuked. You'll probably get some lengui aggro too, so just kill them when you can (they didn't seem to respawn when I killed them so try clearing them out if they bother you). If you die, just release and come back from Stygia Haven. The encounter stays up and doesn't reset for a long time.

Once they're all down, the burning lenguis will despawn and you just have to talk to Torih in the camp to get the Dream Sphere.

 

Scepter of the Meritorious - Artifact

For basic info on this encounter see:
http://www.visionofsages.net/toa/artifacts/scepter.html

This encounter was pretty rough until I figured out the mobs didn't automatically attack you when they spawn - you have to pull them or be in their aggro radius. So I just moved out to the edge of the arena (near one of those disks on the ground) and worked from there. I set up a power font and did all my buffs including the pet mez reduction buff since these mobs mez.

I put my ML9 pet on Aggro and Stay and then ran up and pulled the mobs that popped one at a time with my level 1 lifetap - the idea was to get them into melee range and interrupt them without using too much power, not to hurt them. Once they got to me the pet quickly jumped on them and got aggro. He was killing the blues and yellows fast enough that I could just move up and pull the next one - don't even worry about focus shield on them. If I ever got 2 at once, I'd mez the first one and start lifetapping the 2nd one. I'm secondary Supp so I have a green single mez which worked pretty reliably on these mobs. I'd say they're probably spread out enough to use AE mez if you're Dark secondary, but that won't last long enough probably - you'll likely have to lifetap 2 at once at some point and get them in range so your pet can take over. Once a bit of life is off them, don't be afraid to use your Shaman's DoT to help out.

I fought long enough that my ML9 pet ran out, my power font dropped, and my resists dropped. When that happens, just recast the font and resists and be more careful with your pulls. You're working against a timer, but it doesn't move so fast that you can't be sensible. Take your time on the oranges and reds and focus them down - they have a lot of hit points and hit pretty hard so you don't want to rush. You're ML9 ability should recycle eventually and you can go back to faster work.

Eventually, Ferenc should charge while your ML9 pet is still up. He's just like the others only a little tougher, though not by a lot - my Shaman's DoT actually landed on him on the first cast. When he dies, he'll drop the Scepter and a ROG item (at least he did for me).

 

Alvarus Leggings - Artifact

For basic info on this encounter see:
http://www.visionofsages.net/toa/artifacts/alvarus.html

You can kill Razorfin easy, but he's sometimes hard to find. Minkhat has some oj/red con friends so he's not easy to do. The Thieving Octopus is low purple and only has 3 or 4 blue con friends, so I'll assume he's the one of the three mobs you'll kill. Of course you can kill Razorfin or Minkhat if you want - I'm only providing what I consider an easy solution, not the only solution.

To be able to turn in the amulet you get from the Thieving Octopus, you'll need at least neutral Naxos faction. If you don't have that, then get it by killing Skyros or Melos or doing the Naxos faction quest (over and over). You can kill the Thieving Octopus without talking to Casyndra or getting neutral Naxos faction first.

When I attacked the Thieving Octopus, I got him solo. Only after he died did I get aggro from his 3 langorous octopus friends. Even if you get them all at once, a ML9 pet can easily 2 shot the blue cons. The Thieving Octopus himself has some spells, but nothing that can't be handled pretty easily with standard Summon SM tactics.

The Thieving Octopus will usually drop one ROG item in addition to Casyndra's Amulet. Take the amulet back to Casyndra and (assuming you have at least neutral Naxos faction) she'll give you a key for a nearby chest. Just right-click the chest with the key in your inventory. You'll either get the artifact, some random junk loot, or even nothing at all. If you don't get the artifact, there's nothing to do but do it again (unless you can find Minkhat's head, Casyndra's amulet, or Razorfin's fin on a CM).

Notice that you never actually need to talk to Casyndra. All she gives is backstory, not an actual quest. If you don't care about it, skip it.

Monday, April 25, 2005

 

Battler - Artifact

For basic info on this encounter see:
http://www.visionofsages.net/toa/artifacts/battler.html

This one took me a week to figure out and I found the critical bit in, of all places, the Trials of Atlantis Prima Guide! What follows may not be exactly how he works, but using this theory worked for me. Read slow - this is a bit complicated.

When Battler kills people he not only levels, but he absorbs a power from them. Killing an archer, for instance, gives him a bow. Killing a caster gives him a spell. If he doesn't have a certain ability, he will choose someone in his vicinity that has it and go after them until he kills them or decides it's time to pick another target. But here's the key part: once he has all of the abilities from a class arch-type, he won't be interested in members of that class arch-type any more. According to the Prima Guide, there are 6 class arch-types. I won't go into all of them, but SMs fall into the Heavy Caster arch-type.

If you put your pet on Battler before he has "eaten" enough of Heavy Casters, he will jump from the pet to you. If he has eaten enough Heavy Casters, he'll stay on the pet unless some other class arch-type comes into his range (around 1500 units I'd estimate). So what you need to do is find Battler at his smallest (this may not be necessary but it makes things easier) and feed yourself to him 5 times. After the 5th time, he won't level again. Rez yourself with your Shaman each time. If Battler comes for your Shaman, have him run off the flat area of the island. Battler won't pursue him past that edge. (Note: It's OK if Battler kills your Shaman once. All he gets from that is the ability to mez your pet, but that won't matter since he still melees it.)

Once you've fed Battler enough times, it's time to take him down. Set up your power font as far as possible from where the fight is going to take place. Buff up your pet (don't forget resists) and keep him targetted by the Shaman. Run over to Battler and send your pet in and pop ML9 and your focus damage shield. The trick is to keep your Shaman in heal range but out of Battler's awareness - this is probably somewhere between 1500 and 2000 units. Battler will nuke your pet but with resists it's not hard to keep up. And since you fed him only casters, he won't hit hard in melee either. If Battler goes for your Shaman, then you were just too close. Run for the edge and try again. (Note: If you have ML9, your pet should be able to stay up long enough that you can run your Shaman in after the fight starts and set up a power font. Bringing your Shaman in after the fight starts makes it easier to maintain maximum distance.)

The fight isn't terribly complicated once it starts successfully, but it took the full 6 minutes 15 seconds I could get out of my ML9 pet with +25% duration gear. It also took just over 2 bars of power with +70% power pool. If ML9 runs out, you'll have to heal faster and it will take a lot longer, but it can still be done so don't panic. (Note: I've since done this encounter where I messed up on the initial pull so my ML9 pet went down with about 30% life left on Battler. I had to heal a lot more, but kept up easily. When Battler has eaten so many casters, he spends a lot of time casting instead of meleeing with his wicked double-hits.)

So if you're bringing someone along to get them credit and/or the Battler artifact, keep them back with your bot so they also don't get in Battler's awareness range. Nothing will screw this up faster than some Skald that decides Armor of the Gods will help a lot if he just gets in range..... ;)
Battler drops some really nice sleeves, a heat legendary component, and a bunch of decent ROG gear.

Wednesday, April 20, 2005

 

Shades of Mist - Artifact

For basic info on this encounter see:
http://www.visionofsages.net/toa/artifacts/shades.html

1) Set up a power font at 7394, 12556. This is just outside the circle of criosphinx witnesses but still within range to supply power to your bot while he stands in the circle.
2) Send in your ungrouped bot to get the cloak and have him run back to the edge of the circle near his power font but still inside the circle. Let him die. One of the sphinxes will pick up the cloak and they'll walk back to their perches.
3) When the sphinxes de-aggro, rez the bot with your SM.
4) Buff up fully and restore all your power via the power font. If you have the Perfecter cure rez sick, use it. Otherwise, just buff the pet.
5) Enter the circle (everyone you have with you - not just the SM - if anyone is outside the circle, the sphinxes will go into "god mode") and pull a sphinx and kill it. If it drops the Long Black Cloak, leave it on the ground until you heal fully.
6) When ready, pick up the cloak (and other loot). The other 2 sphinxes should aggro shortly. Send your pet to get aggro on them both.
7) Let the pet tank them down with damage shield up. Once they are dead, pick up the loot and run outside the circle to get the Shades of Mist cloak.

If you die at some point, just release back to Volcanus Haven and come back. You'll have enough time to rebuff, set up, and get your ML9 ability back before the encounter resets.

I've heard someone say they can tank all 3 sphinxes at once with a buffed ML9 pet. I haven't tried that yet, but the sphinxes don't hit too hard, so I can imagine it's possible. You'd likely have to retrieve the cloak with the SM initially and then send your pet on each sphinx in turn before you died.

Tuesday, April 19, 2005

 

Chan, Roshan, Kiran - ML9.8

For basic info on this encounter see:
http://www.visionofsages.net/toa/Master_Level_Nine.html#ml9t8
and this map:
http://www.visionofsages.net/toa/img/city_of_aerusname.jpg

You must be ML8 to get into Aerus City (the ML9 "dungeon").

It's more of a challenge to get to these sphinxes than it is to kill them. There are a number of yellow-red avriels on the route. You can bypass some of them by keeping to the edges (you can't fall off so stay as far over as possible). When you have to fight, you can get all the avriel aggro on your pet, run well past to a clear spot and then disband your pet. When you do this, the pet dies but the aggro that was on it doesn't come after you (if the pet dies before you disband it or if you're too close, they'll aggro on you). You want to avoid killing the avriels because each one you kill adds to the risk that Neola (ML9.9) will spawn and come after you. In the 2 times I've gone through Aerus City, this didn't happen for me. But apparently she comes to where the last avriel was killed so if you must kill avriels, keep on the move and you'll lessen your chances of running into her.

Once you get to Chan, don't go past him unless you already have credit for 9.8 or you'll face certain death. Either way, he's neutral so get up on the edge near him and lay down your power font and have the bot target the pet. Then go down in melee range of Chan (you can't send the pet in or keep the pet on him from outside melee range). Send the pet in and put up your damage shield. It will take a while to whittle him down, but you can heal as much as you want since Chan doesn't move.

Once he's done, move past to the next open area and you'll see Roshan and Kiran. They both act very similar to Chan so use the same strategy. They repop pretty quick too, in my experience.

These guys have probably the best reward-to-risk ratio in the game. They drop a lot of nice MP armor, weapons, and jewelry.

Monday, April 18, 2005

 

Best bot: Healer or Shaman?

Base buffs:
* Healers and Shamans share the same baseline buffs, though a Shaman's tend to be slightly better due to typically higher Aug spec.
Advantage: Draw if Healer is high Aug - slight advantage to Shaman otherwise.

Other buffs:
* Shamans get a Dex/Qui (70 delve) and Str/Con buff (69 delve). But a Summon SM has those buffs for the pet - Dex/Qui (66 delve) and Str/Con (64 delve). You don't get them on the SM or bot, but the effects there are somewhat negligible (mostly slight increase in casting speed).
* Shamans also get an Acuity buff, but that's only useful on the SM and not to increase power pool or damage shield damage - the only things a Summon SM truly cares about.
Advantage: Shaman, though not as much as you might think. (See test at end of post)

Heals:
* A healer will tend to heal for more at the top-end and has more different heals to work with, including instas. However, bigger heals aren't necessarily useful and if you have to use instas, the encounter is probably lost anyhow.
Advantage: Draw (maybe slight Healer)

Resists:
* Shamans have Heat/Cold/Matter resist buffs
* Healers have Spirit/Energy/Body resist buffs
Advantage: Shaman, slightly (depends on encounter, though heat/cold resists are often useful)

Group Speed:
* Shamans get an Endurance buff for perma-sprint
* Healers get group speed in Aug spec
Advantage: Draw (and not that important anyhow)

Emergency CC:
* Shaman - root
* Healer - stun/mez (maybe AE depending on spec)
Advantage: Healer

RAs:
* Shamans get Restorative Mind (at RR5) - power HoT would be very nice
* Healers get Barrier of Fortitude (works on pet), and Sputin's Legacy (at RR5 - self-rez for encounter gone bad) - Divine Intervention doesn't work on pets
Advantage: Healer - a Healer, regardless of spec, is a lot more groupable than a Aug/Mend Shaman and will thus get RPs faster.

MLs:
You'd be silly to go with anything but Perfecter and Shamans and Healers can both get that.
Advantage: Draw

Other:
Shamans get a damage add that adds about 15-20 points to a pets melee attacks.
Healers get haste (though only 40 & 50 Aug are better than best SM pet haste), crack or celerity or both depending on spec, and demez
Advantage: Healer, by a lot

Conclusion:
So a Shaman only has the advantage in buffs and resists, and only slightly in those areas. Healers have the advantage in emergency CC (only sometimes necessary), but especially in RAs and other spells.

So if you have a choice use a Shaman if you need just a little bit more survivability from your pet or heat/cold resists. In most other situations you'll want a Healer though.

Of course, the biggest thing a bot can have is ML5 Pefecter. A ML5 Perfecter Shaman is infinitely more valuable than a Healer at lower than ML5. All Healer advantages are rendered moot if he doesn't have ML5 and a Shaman does.

Test:
I did a test where I used a ML9 pet vs Roshan (one of the ML9 sphinxes). At first I used the SM pet buffs, then switched to Shaman buffs halfway through. The numbers below are averages per blow.

SM buffs - offense: 64.54 / defense: 82.59
Shaman buffs - offense: 68 / defense: 80.15

So the pet did slightly more damage and took slightly less damage using Shaman buffs. Though the difference is so small that it's unlikely to be the deciding factor in whether or not you succeed in an encounter.

You'll need to get 25% buff bonus on your SM, but you can easily get that with Cloudsong and a Stardrop - two things that are pretty easy to get with a Summon SM.

Sunday, April 17, 2005

 

Ceremonial Bracers - Artifact

For basic info on this encounter see:
http://www.visionofsages.net/toa/artifacts/cbracer.html

I have thus far used my ML9 pet to take out the Skyros Dreadnaught and the Naxos Tidal Lord. Both were pretty easy, straight-up fights, though I can't imagine a non-ML9 pet could stand the pounding enough to prevent healer aggro. I took both down with a little power to spare on my first power bar. I haven't yet caught the Melos Wave Master in his spot, but I can't imagine he'd be much more challenging.

I hear the Ceremonial Bracers aren't a guaranteed drop but I've been lucky enough to get them (as well as some decent, though unspectacular ROG loot) both times I've tried thus far.

 

Kirkleis - ML1.6

For basic info on this encounter see:
http://www.visionofsages.net/toa/Master_Level_One.html#ml1t6

Before doing this encounter, see my previous posts about how to get a Nedfall Entrapment Gem from Fire Island (ML1.1) and a Negative Absolution Belt from Fadrin (ML1.4). The gem will allow you to disarm the nedfall traps on Kirkleis' island (make sure you bot is stuck to you so he won't set off the traps) and the belt will keep Kirkleis from firing his nasty AE attack.

Set up your power font at 41637, 24859 Anatole (this is right on the edge of Kirkleis' platform) and have your shaman target the pet. Send in your pet with your damage shield up. Kirkleis doesn't hit too hard but his DD attack will take a chunk off the pet's health. Feel free to keep the pet's health at max - Kirkleis doesn't leave his spot.

Kirkleis usually drops one named or ROG item and a ring called Kirkleis' Ring. The ring can be used to clear Cetus' aggro (ML1.10) if he jumps on a caster or healer, so it can be handy to keep around.

Note: I once tried to leave my shaman on the bridge but within heal range, but he got nuked when I engaged Kirkleis with the pet. So follow my instructions above on where to place the shaman.

Saturday, April 16, 2005

 

Barrier/Fadrin - ML1.4

For basic info on this encounter see:
http://www.visionofsages.net/toa/Master_Level_One.html#ml1t4

Go to 28532, 30890 Hesperos and dive to the ocean floor. Make sure you're all buffed up and ready before diving because the blues/yellows in the area like to aggro. Leave you shaman here with the pet targetted and run in and target the Barrier (it can't be targetted until you see the name), send your ML9 pet in, and then get back out of range near the shaman. I like to set up a heal font at this point because you're not going to run out of power, but the swarm of blues/yellows can make healing problematic at times.

You'll likely get some random aggro from the blues/yellows in the area. Just deal with them while your pet fights. When you're not dealing with aggro, put up your damage shield and heal the pet. Once the Barrier goes down, your pet will probably jump on Fadrin next, but you can target him to make sure.

Once Fadrin is dead, clean up any remaining aggro and run in for the loot. Fadrin doesn't drop much, but he always drops a Negative Absolution Belt that will allow you to take on Kirkleis (ML 1.6).

 

Maddening Scalars - Artifact

For basic information about this encounter see:
http://www.visionofsages.net/toa/artifacts/madtales.html

This encounter is pretty straight-up if you can find it up. The scrolls are the challenge.

Set up your shaman at 6000, 45000 Typhon's Reach. Standing there he should be free from random siam-he aggro while still being 2000 units from the fight. Put up a power font here if you have it.

To attack Ylyssan, you'll need to be inside his engage radius which is pretty much just the melee range around him. Run down there and send your pet in as soon as you can. You'll need to heal the pet pretty regularly since Y likes to do DDs along with his melee attacks. Sometimes the SM will get hit with these and will need to redo the damage shield. But otherwise, Y should go down pretty quick. Once he does, he'll drop a couple ROG items and sometimes a named item. A statue will pop up named Carnaxa. You have to talk to her and she'll drop the Maddening Scalars artifact on the ground. Make sure you pick it up!

 

Spear of Kings - Artifact

For basic information about this encounter see:
http://www.visionofsages.net/toa/artifacts/spearkings.html

The building for the Spear of Kings encounter has 4 doors with 4 porches. The doors have to be "unbarred" for the encounter to be up. When you double-click one, it will open and inside you will see Olmagion in the middle. Every time I've done this encounter, I've used the west porch. The others are probably just as good, but these instructions assume the west porch.

Leave your shaman out on the porch about halfway between the door and the steps. Put a power font down here - you'll need it. Your shaman is going to stay out here and use group heal to heal the SM and pet. You want to be halfway to the stairs because the healing will draw harpies through the door, but they'll die before they get to the shaman if he's this far from the door.

Now go inside with the SM and pet and send the pet to Olmagion. O will run over and shut the doors and then start attacking the pet. Put your pet on Passive, then stand as close to the closed door as possible and put your pet on Here. You want your pet as far from the center pad as possible because 1) the harpies that spawn will aggro from there so you want to be as far away as possible, and 2) I hear the proximity to the pad is what determines how often O gets healed (may or may not be true). Once you pet is up against the door, have him attack O again.

I then tend to run over to the side of the door up against the wall just so I can see better, but you can probably stay up against the door inside your pet if you want. Now put up your damage shield. The fight will go pretty much like other straight-up melee fights from this point down until O gets to about 20% health. He will occasionally nuke you for around 250, but the group heals will take care of that. He won't aggro you and can't get to your shaman. Have your shaman recast the power font again when it comes up before the ML9 pet goes down. He might not get a chance to cast it when ML9 runs out.

At about 20% health, you'll start some harpy aggro. Usually a couple of group heals from the shaman will drag them outside where they'll die. But sometimes they'll stay on you. If they're on the pet, just ignore them. If they're on you, have the pet come over and smack them and then turn its attention back to O. Make sure O doesn't get closer to the pad though. If he does, pull your pet back to the door.

Even with 25% duration gear and 75% power pool I can't manage to kill O before my ML9 pet runs out. When that happens, your pet will start taking more damage such that you'll have to heal pretty aggressively - to the point that the power font will have a hard time keeping up. It's a good idea to have MCL1 or power pots on the shaman for this part. The idea here is to survive long enough for ML9 to come back up. The damage shield will keep Olmagion from healing too much, but it's not likely you'll wear him down enough without the ML9 pet. Once ML9 comes back up, you should again start taking chunks of health off of O and he'll go down soon thereafter.

Unfortunately, the Spear of Kings is not a guaranteed drop. Usually you'll only get a couple semi-decent ROG drops. I did just get the SoK to drop using this method, though, so it is possible.

The problem when the SoK drops is that it won't actually become the SoK until you leave the room. If you die before getting out, you lose it. If you don't have anyone there that needs it and you don't want to sell it or give it away, then just suicide. But if you want it, you'll have to get the door down. If you wait up against the door for about 5 minutes, the harpies will despawn. At that point it's safe for your shaman to run a ram on the door from the outside (make sure he has armorcrafting as his skill and has the 3 crafting tools). I ran my shaman back to my house for a diminuitive small ram and he brought it back and took the door down in 10 minutes. When I ran out, I got SoK credit.

Tuesday, April 12, 2005

 

Malice Axe - Artifact

For basic information about this encounter see:
http://www.visionofsages.net/toa/artifacts/malice.html

Yes, this encounter can be done with just a shaman bot and Summon SM.

No, you don't want to do it.

I set up a power font at 45407, 10616 in Typhon's Reach. I went into Malamis' den and put my ML9 pet on aggro and then picked up the axe and ran for the exit. The pet hit Malamis and grabbed aggro.

I tried running the tokens with my SM while my shaman healed, but when the SM leaves the circle, the pet tries to follow her, then Malamis starts DoT'ing people outside the circle. So I sat the SM in the power font and just used pet heal while the shaman ran tokens. Keep your pet on Go Target and Passive and don't put any damage shield on him and you'll keep regenerating power from the power font.

For the next hour I ran in circles delivering the tokens to the chests. Every once in a while I would stop to leave another power font. The ML9 pet took very little damage from Malamis, so healing was pretty easy when it was up. When ML9 went down, I had to heal a bit more, but it wasn't terribly hard and I was never in jeopardy of running below even 90% power.

In the end, all I got for my troubles was 3 pairs of crappy (sub-97%) ROG studded gloves and the Malice Axe.

At least now I know the pet is a very able tank for this encounter. Other people can run the tokens from now on. :)

Monday, April 11, 2005

 

Runihura - ML2.10

For basic information about this encounter see:
http://www.visionofsages.net/toa/Master_Level_Two.html#ml2t10

Getting to Runi is now a lot easier than it originally was. Back then you had to go through the underground cave and up and around the treacherous halls of Sobekite Eternal. Now you can just swim to the NW corner of Sobekite Eternal and dive under and there's a triton there that will port you up on the ledge.

Head up the path and stop where the tiling starts. Look up and wait for the harpy to pass by then follow it up the path. When you get to the top, wait for the snakes to clear the entrance and run through. Or if there is only one snake and you are impatient, just run through. One of you will die but can be rezzed by the other.

Once you're in Runi's room, turn left and stand in the corner near the djinn stone. Don't get too near the little windows there or snakes will aggro through them. Set up your power font and do your buffs. Have your shaman target your pet.

Now go to the opposite corner and send in your pet to attack Runi. Once he gets a swing in, put your pet on Passive to drag him back to the corner you are currently in. Then put your pet back on Runi and run back to the djinn stone. Then put up your damage shield and heal with the shaman as necessary. When you run out of power, put your pet on Go Target and Passive, hit MCL or whatever power heals you have, then put your pet back on Runi and put your damage shield back up.

Some will say that you don't need to drag Runi to the opposite corner, but when I neglected to do that, I would occasionally get snake aggro. If I drag Runi to that corner, the snakes all stay on the pet.

Don't worry about getting aggro on your shaman. If he's standing in the place mentioned above, he can spam heals at will and won't get aggro.

This encounter can be done with or without the ML9 pet. ML9 pet just makes it go faster and requires less healing.

Runi always drops remains, a cold legendary component, and at least one key for the chests near him. Sometimes you'll get another key or a named drop - a nice seer necklace, some nice vests, etc. Rarely you'll even get a Star of Destiny.

Sunday, April 10, 2005

 

Fire Island - ML1.1

For basic information about this encounter see:
http://www.visionofsages.net/toa/Master_Level_One.html#ml1t1

On Fire Island, set up at 39542, 20349 - drop a power font and buff up (remember those heat resists!). To start the encounter, run up to Ianetor on the bridge and say "begin". You don't need to click on him or click through all his dialog, just be near him.

After a minute, the encounter will begin. Target the pet with the bot and send the ML9 pet in after Sunkaio (some people say they can kill Sunkaio without the ML9 pet but it's a crapshoot if your bot can keep up enough healing). Spam heals with your bot. Scoop up the loot when he's dead.

Once Sunkaio is dead, heal up any damage and then have the SM run over towards Zopureo's side of the island. PUT YOUR PET ON PASSIVE! Target the purros and just nuke them down with your base DD. They'll explode when they get to you but shouldn't do much damage. If you're dexterous, you can have the pet hit the purros after you pull them but you need to put the pet back on Passive when they explode or the pet will go after Zopureo. Once you do enough damage to the purros, Zopureo will die. Heal up the damage done to you and your pet once he's gone. Have your bot target your pet for the next battle.

Now run in next to Aithos and put your pet on him with your damage shield up. Standing close to Aithos prevents him from sending bolts at the SM. Aithos will occasionally launch a bolt at the bot while he's fighting the pet, but it will only do damage in the 60-70 range each. They also don't interrupt. If you're ML9 pet runs out before Aithos is dead, don't worry. He still won't hit that hard. Sunkaio is really the only mob you need ML9 for.

Most of the time you'll only get some crap ROG helms and sleeves. Occassionally you'll get some nicer named drops. And rarely you may even get the coveted Immolated Ring. Unless you're doing Kirkleis next, just destroy the Nedfall Entrapment Gems that drop.

If you work fast and have +25% duration gear, you should be able to restart the encounter and take Sunkaio down again before ML9 wears out. That way you can get in two Fire Island rounds with one ML9 pet.

Note: You can skip Zopureo if you have both the bot and the SM stand on top of Aithos while the pet fights. If either is too far away, the bolts he fires do massive damage. The purros will still explode on you, but won't do terribly high damage. The damage is AE though so it does tend to interrupt your damage shield. That's why I usually just take a minute to kill Zopureo anyhow.

Friday, April 08, 2005

 

Braggart's Bow - Artifact

For basic information about this encounter, see this web page:
http://www.visionofsages.net/toa/artifacts/braggart.html

I was pretty surprised to find out that this encounter could be done with just a SM and shaman. I learned how a necro was doing it and figured it out from there.

Step #1: Set up your shaman and power font at about 46088, 16942 in Green Glades. This is up the hill about 2500 units from the Braggart's Bow encounter. Have the shaman target the pet. From this position, the shaman will be able to heal the pet while being out of range of Karise and her guardians (they'll try to hit the shaman but won't be able to so don't freak out when you see the 'tracers' head up to him).

Step #2: Go down to the lonely tree near the encounter. Put your pet on Passive and use Go Target to send it to Karise, but put it on Follow once Karise draws her bow to attack. Once your pet gets back to the tree, put it on stay.

Step #3: Move the SM back about 500 units from the pet and put up your realm-castable shield and focus shield. Karise will spend the next 30-60 minutes beating herself on it (depending on how quickly you regain/heal your power once it runs out). Note from Decipher: if you face some downtime between when your FDS goes down and your power heals abilities/items recycle, run up to your shaman with his power font and gather power while the shaman heals you pet that's standing down there at the tree.

Step #4: Heal the pet as much as you want. Karise can hit the ML9 pet for upwards of 250 and a non-ML9 pet for over 500, but you should be able to keep up with it easily. Re-lay the power fonts when the ML9 pet is up or it may take too long to keep up with heals.

Step #5: Once Karise is dead, her guardians won't attack, so run in and scoop up the loot.

I'm not sure why the guardians never try to attack the pet or the SM, but they don't (probably because you never actually directly attack Karise or heal with either of them). The encounter always drops the Braggart's Bow and a spirit legendary component. But the real treasures are random and include a nice ring, a nice 1h hammer, some decent bows, and a lot of ROG gear (mostly weapons). So you could spend an hour for crap or some really decent stuff.

Wednesday, April 06, 2005

 

Anathemic Salamander - ML6.2

Find basic information about this encounter at http://www.visionofsages.net/toa/Master_Level_Six.html#ml6t2

I was having a hell of a time on Anathemic Salamander until I figured one thing out. The AS likes to occasionally root your pet (pet gets encased in ice). When that happens, the AS will change targets, usually to the SM. If the pet doesn't do damage to the AS (either with a melee hit or reactively through the damage shield) before it gets out of its range, then you're in trouble. There are three things you can do to minimize the chance of this happening.

First, don't cure the DoT on your pet (looks like a ring of fire around the pet when it goes off). You'll have to heal a little more, but the DoT will keep your pet from getting rooted when it is ticking. When I regularly cured the DoT, I failed the encounter like 10 times in a row.

Second, try to always keep your pet between you and the AS so that the AS has to run through your pet to get to you. This is a bit trickier since the AS sometimes warps around a little when he runs through your pet. Sometimes you'll have to reposition yourself to maintain the right orientation.

Third, try to start the fight as far from you as possible and keep it as far from you as possible. Your shambot can heal at 2000 range and your FDS has (I think) 1325 range. Set up and then use /groundset 2000 to set a GT where you'd like the AS to go to and wait for him to go there.

But even doing this isn't foolproof. I still usually manage to get aggro on either me or my bot at some point during the fight no matter what I do. It usually happens when I get DoT'd or I'm trying to use MCL so my FDS is down. Then my pet get's rooted and then whiffs as the AS goes by, so he's just standing in place while the AS runs for me. When that happens, just run for your pet. Usually your pet will reacquire aggro with just one more hit.

Other tips: Cure poison on your SM when it happens so you can get the FDS back up quick. Heal any damage the shambot or SM takes with friggs to maintain low shammy aggro. Use small heals as much as you can early on and only heal when the pet is under 40% health. Try to never heal the pet over 60%.

I'm not sure this encounter can be done without a ML9 pet. I have 66% bonus to power pool and it still takes me almost 2 full power bars + melee damage from the ML9 pet to kill the AS. I have +25% duration too and my pet still usually drops ML9 before the salamander is dead. Without ML9, I think the pet would take too much damage to keep the AS off the shammy, but I could be wrong. If you can, you'll need lots of power since your FDS is going to be doing almost all of the damage.

The AS usually drops 3 melee weapons. Usually they are all ROG meaning various stats and quality. But there are the occassional nice MP drops including a coveted 4.4 speed savage claw.

Tuesday, April 05, 2005

 

Gear for a focus SM

This will be a regularly updated list of named loot with +pow, +pow cap, and +dur on them. If you have corrections or additions, please PM Qisa on VN or leave a comment here.

Necklaces
Kalare's Necklace
Artifact
5%pow 30% power HoT

Nimbus Strand
Chan - ML9.8
6%pow

Cloaks
Cloak of the Zephyr
Chief Chrysostom - ML8.4
8%pow 8%cap

Cloudsong
Artifact
5%pow 5%cap

Mantle of the Forsaken
Ylyssen - Mad Scalars artifact encounter
5%pow

Shawl of Clouds
Danos - Guard of Valor artifact encounter
10%cap

Rings
Ring of Fire
Artifact
5%dur 6%pow

Ring of Dances
Artifact
5%pow

Ring of Calm
Katri - ML9.6
10%pow 5%cap

Thunder Soothsayer Ring
Braggart's Bow/Jacina's Sash artifact encounters
5%pow 5%cap

Gems
Gem of Heavenly Bodies
Advisor Timanthes - ML9.3
9%pow 7%cap

Luminary's Charm of Concentration
3%pow 3%cap

Belts
Astral Belt of Positive Energy
ML10?
7%pow 7%cap

Crackling Belt of Power
Ibn - ML8.3
12%pow 5%cap crack3 charge

Jacina's Sash
Artifact
5%pow 5%cap

Bracers
Mordom's Mind
Mordom - Ring of Unyeilding Will artifact encounter
5%pow 5%cap 20% power heal charge

Armband of the Kobold Recluse
Catacombs?
4%pow 4%cap

Bastet Embossed Bracer
7%pow

Bracer of Snow
10%dur

Staves
Staff of Heavenly Bodies
Nelos - ML9.5
7%pow 8%cap

Tartaros' Gift
Artifact
6%pow 50% power heal charge

Twisted Rod of Magma
10%dur 10%pow

Vests
Vest of the Potent Spirits
Hildano - Lower Crypt (Catacombs)
4%pow 4%cap

Storm Cloud Tunic
6%pow

Sleeves
Cursed Ash Sleeves
8%pow 6%cap

Cap
Cap of Silent Oblivion
ML5.10
8%pow 8%cap

Gloves
Maddening Scalars
Artifact
6%pow

Pants
Wind Hardened Pants
5%pow

Monday, April 04, 2005

 

Bluebird's Gear

Updated 4/11/05 - new gear gets me up to 75% power and I only have to swap out one item for 25% duration. :)

I thought I'd post what gear I have on Bluebird so that people can see that most suits will:

1) almost totally ignore all but power and duration stats
2) be made up of a mix of ROG gear, quest items, and even some rare items
3) can use some things you might already have
4) will be built over time - you don't need it all at once to get started

No two people's gear will be the same really.

Neck - Kalare's necklace - 5% power & 30% power HoT
Cloak - Cloudsong - 5% power, 5% power cap, 5 Pie cap
Jewel - ROG - 10% power cap
Waist - Astral Belt of Positive Energy - 7% power, 7% power cap, 7 Pie cap
Ring - Ring of Fire - 5% duration, 6% power
Ring - Ring of the Zephyr - 7% power
Bracer - Mordom's Mind - 5% power, 5% power cap, & 20% power heal
Bracer - Spore Cloud Bracelet - 5% power, 5% power cap
Vest - ROG - 9% power
Sleeves - ROG - 11% duration, 8% power
Gloves - Mad Scalars - 6% power, 5 Pie cap
Pants - ROG - 12% power
Boots - ROG - 6% power cap
Staff - ROG - 13% power cap

Spare Bracer - Bracer of Snow - 10% duration

All of these together give me 25% duration, 75% power, and 50% power cap (for a total of 75%).

As you can see I'm still looking for a hat. I'd love to get that other 10% duration on there and not have to worry about swapping items. Just doesn't seem to be all that many cloth hats out there with ToA bonuses on them.

I also went out and got myself a Stardrop (+20% buffs). Along with the +5% buffs on Cloudsong, I have +25% buffs in case I need my pet buffs for some reason (like if I want to use a healer bot instead of a shaman bot).

 

Content!

Just to add some initial content to the site, I'll repost the text from a PM I sent on VN today....

"What RA's should I get? Does Mastery of Magery affect the dmg caused by the focus shield?"
MoM doesn't affect the FDS so avoid that. The only RAs you should concern yourself with are (in this order depending on how many RPs you have):

MCL 2+ - if FDS is down and your pet is on passive you can use MCL after 10 seconds - I just upgraded to MCL3 because I think with all the power pool I have I can keep FDS up indefinitely with it (pending testing).
Etheral Bond - increases your power pool so your +power% items have more to work with
Serenity - increases power regen though not that noticeable in combat where you'd need it
Aug Acuity - same reason as EB but to a smaller extent
Wild Minion (if you have a ML9 pet) - ML9 pets will actually hit epic mobs so crits will allow even more aggro to be generated on the pet and not on you/your healer

"What should I be worrying about in my SM suit (just duration and power pool)?"
Ideally you would have +25% duration, +50% power cap, and +75% power, but that takes some real work. Shoot for +25% power cap and +50% power. The +dur bonus is only relevant if you have a ML9 pet. The gear that supplies the +dur can be swapped out once the pet is 'ML9'd' if you want - just swap it back in before you use your ML9 pet again.

Acuity cap and the additional acuity add a little more power pool if you can squeeze it in.

Also very useful (particularly if you can't get MCL2+) are Tartaros' Gift, Mordom's Mind, Kalare's Necklace, and other items that restore a portion of your power pool. To use these items you simply need to drop your damage shield - no waiting 10 seconds.

"Is it not worth tackling the epic mobs until I have ML 9?"
There are a number of encounter mobs that can be taken out without ML9 (e.g. Runihura), but ML9 opens up more doors. Certainly give some of the mobs a try as you build up your suit and MLs just to get some practice.

 

What is Midgard Focus Farmin?

In Dark Age of Camelot, Midgard as a realm is known for many things: insta CC, some nasty caster classes, weak stealthers, and a lack of a PvE farming class. For the latter, Hibernians have Animists and Albions have Theurgists and Necromancers. Midgard doesn't have a class that can turn a 4 group encounter into a 6-person encounter.

So what I want to do here is share some of my experiences as a ML9 Convoker 50 Summon Spiritmaster in the hopes that it will show that Midgard, while still not as powerful in PvE as the other realms, can still do some pretty incredible things.

A lot of the information found here can be found elsewhere in various forums and web pages, but I wasn't able to find a good central location for it all, so I decided to create one. Hopefully, I will be able to keep up with this and make it into a one-stop shop for focus farmin' in Midgard.

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